Naming a beast is a necessary task, something meaningful, memorable and apt is a good place to start. You’ll notice that the title I’ve decided to use for my adaptation of Crime and Punishment for Sleep is Death is a simple combination of the two titles in a way which suggests the nature of the adaptation, yet is also remarkably apt to the nature of the novel/ game with a suitable amount of ambiguity attached to it at the end. In reality you could quite simple attach a question mark to the end of it to emphasise this ambiguity, questioning the narrative trajectory of the player and non-player characters within the game which, implicit of this also questions the degree of narrative fidelity I will be observing during the adaptation process.
Chr15 6r33n (Follow me on Twitter at chrisgreen87 and for Chronoludic updates click here)
Crime, Sleep, Punishment, Death: Naming the Beast
Naming a beast is a necessary task, something meaningful, memorable and apt is a good place to start. You’ll notice that the title I’ve decided to use for my adaptation of Crime and Punishment for Sleep is Death is a simple combination of the two titles in a way which suggests the nature of the adaptation, yet is also remarkably apt to the nature of the novel/ game with a suitable amount of ambiguity attached to it at the end. In reality you could quite simple attach a question mark to the end of it to emphasise this ambiguity, questioning the narrative trajectory of the player and non-player characters within the game which, implicit of this also questions the degree of narrative fidelity I will be observing during the adaptation process.
Chr15 6r33n (Follow me on Twitter at chrisgreen87 and for Chronoludic updates click here)