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Chronoludic is a blog for the discussion of videogames and videogame culture.Click here to learn more.
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Features
Crime, Sleep, Punishment, Death
Here is a collection of the chronoludic writings on adaptating Crime and Punishment for Jason Rohrer‘s Sleep is Death.
Crime, Sleep, Punishment, Death
A Preamble
Creating Rasklonikov
Is Sleep is Death condusive to story telling?
Playing Monomania
Red Dead Redemption
A series of posts covering Rockstar’s Hugley sucessful and ambitious open world western title.
I Figured Out Why It’s Called Red Dead Redemption
Red, Dead and Wet
“It Appears My Hypocrisy Knows No Bounds”
“Open” worlds with “closed” narratives: 2D storytelling in a 3D world
“We’ve got to start thinking beyond our guns, those days are closin’ fast.”